Skyward Sword Days 3-5: Volcanoes and Deserts

I’m not almost 14 hours through the game and things just got interesting. Read on to find out where I am along with some more impressions.

SPOILER WARNING: DO NOT READ ON IF YOU DO NOT WANT TO KNOW

My opinions of the game have not changed at all, it simply is an excellent game. Ocarina of Time … Skyward Sword … it is going to be tough to choose at the end. I’m still thinking of playing through Ocarina again when I am done, but it cannot be stated enough: Skyward Sword is simply an amazing game. If you are not going to play it, that is to for detriment.

First up was the Eldin Volcano/Earth Temple.

Earth Temple

So I have to admit, I used one hint to find the ledge I missed in order to finish up the climb of Eldin Volcano. I’m not proud of this, but I did it.

I am really enjoying the format of a “mini temple” feel for the path up to the main temple, and then how stylistic and gorgeous the temples are in Skyward Sword. The game is just packed full of little puzzles to get you from one place to the other and then there are wholly unique puzzles in every temple after that. It is really good and, even more important, it feels rewarding to not just beat a temple, but just to get into the temple.

So far, nothing has felt like it was tacked on, it all feels “just right”.

The boss almost killed me. I need to get better with controlling my bombs, but luckily I had two potions along because I needed both of them to not get myself completely killed. Proceed with caution.

After a quick stop to pick up some needed potions and to help out a person or two (I won’t go into side quests here), it was off to the desert. Well, it wasn’t ALWAYS a desert, but it was a desert now. Off to Lanyaru Desert!

Lanayru Mining Facility

Once again, the run-up to the actual temple was as fun as the temple itself. This time you got to deal with shifting time around crystals to show the lush past of the desert you were now walking in and talk with the robots who were mining the area for said crystals. It was such a change to see an oasis pop up amid there arid desert and then talk to the past.

This time, no hints were needed for either the desert or the temple itself. Yay for me!

The temple was interesting because it was either the broken down former mining facility or the thriving, mechanical mining facility of the past … depending on what crystal you had hit recently. Some challenging running areas and a new tool to use throughout as well. It was good, and the bright colors of the past amid the dusty and broken present was a great contrast.

The boss this time was much easier for me. It was fun, though, because you had to really take control of your sword to get any hit on the boss. It was a relatively quick fight and only one potion needed this time and it was off to meet up with Zelda at the Temple of Time.

Not the happy ending I wanted, though. Now it is back to the forest to find out what I need to do next.

Just fantastic. Both of these areas and temples were amazing and I look forward to what it ahead.

I can already say this: find a Wii and get Skyward Sword and play it. You will not be disappointed.

Skyward Sword Day 2: Skyview Temple

I might try and post my thoughts on Skyward Sword over the course of my play through. As such, each one of my posts will start with this:

SPOILER WARNING: DO NOT READ ON IF YOU DO NOT WANT TO KNOW

I’m going to keep my spoilers to a minimum, but I need to toss that at the top because I might stumble upon some story tidbits or some puzzle help that you might not want to know if you plan on playing through the game yourself.

You’ve been warned.

Last night I worked through the Skyview Temple. Truth be told, this would probably be considered the Forest Temple in older parlance, but there you have it.

Skyview Temple

There is an image of the entrance to the temple for you. I think I need to start by really praising the art direction and graphics of this game. SS is an incredible mix of the cell-shaded look of Wind Waker and the “realism” of Twilight Princess. No screenshot is going to really be able to tell the whole story, but there are going to be a couple of “whoa” moments as you play through the first temple.

This wasn’t even one of them.

It is a standard Zelda temple in the sense that you solve puzzles, defeat enemies, get a new piece of gear and then use it to get yourself to the boss at the end. The puzzles are varied and sometimes rather funny (I admit that I needed to look how to get past the second real puzzle … moving your sword in a circular motion to make the sentinel eye “dizzy” to unlock a door … it makes sense now), and a lot of puzzles are packed into this one temple.

One thing I did notice is that as the first temple, the difficulty seemed to be ramped up. This is NOT the Great Deku Tree, but you will be able to get through it if you have any video game ability at all.

Finally, you do not find Zelda … so on to the next area!

I was simply floored while playing this yesterday and was really surprised with how well the combat is coming along. While it is still too early to really form any opinions (only five hours into a 50+ hour game), I can see why some people have been calling this the best Zelda ever.

It might just be THAT good.

Skyward Sword Day 1: First Impressions

My wife got me a Wii for Christmas.

I went out and bought The Legend of Zelda: Skyward Sword for the before-mentioned Wii.  I know I had said that I would wait until after the New Year to start the game, but … I lied. I started it last night. These are my initial impressions:

Link and Zelda

This is the most “epic feeling” Zelda of the series so far. Where many start off pretty slow for the first little bit, Skyward Sword (SS) just feels like it gets going pretty quickly and that the scope of this adventure is going to be pretty huge.

Part of it might be the fact that you start in the sky. Twilight Princess ended up with one temple in the air, which was pretty cool, but here you start in the sky, on an island, and you ride huge birds. Cool.

Now I’ll just go ahead and list some “quick hitters”. I’m only 3 hours in and just getting to the first “temple” and love the game so far (a little more on the “temple” thing later).

  • The combat system is going to take some getting-used to. It is really cool, but I’m used to the button-mashing-remote-waving combat of Ocarina of Time and Twilight Princess and the more deliberate combat of SS is a change (I think, so far, a good one).
  • Skyloft is a good central location for your start. It is large enough for you to explore and has some varied characters on it. Nice.
  • Flying is good and I think the distance is about what the Great Sea should have been in Wind Waker. I’ll see if this holds up later, but for now it is good.
  • You will be using motion controls a lot and in many different ways. I still need to get more comfortable with throwing and walking across tightropes, but there is a lot more “skill” needed to traverse areas.
  • Story is good so far. No spoilers from me.
  • As has been said from other reviews, the locations are temples in themselves … not just the actual temples. Expect to spend a lot of time getting to places, but you really don’t care. So far it is a nice change-of-pace from the walk-and-slash way of getting to locations in the past.

So far, so great.

Categories
Life Technology

Breaking a Twitter Habit

Drawing inspiration from Mr. Hess once again, I’m going to try breaking a bad (read: terrible) Twitter habit that I have had since Tweetie for Mac (now Twitter for Mac) was release a long time ago.

I’m going to relegate my Twitter consumption to my mobile devices.

I’ve deleted Twitter for Mac from the work iMac and my MacBook Pro and will no longer have them open during the day when I am working. When I want to catch up on Twitter, I have two options: iPhone or iPad.

Well overdue on my end.

Categories
Life

5 Years Ago …

Five years ago I was able to marry my best friend and the most amazing person I have ever known.

Wedding Dance

Happy Anniversary!