Alright, so I played last night, I’ll admit it. I worked myself into a corner and wanted to clear the mind a little bit … so … yeah.
SPOILER WARNING: DO NOT READ ON IF YOU DO NOT WANT TO KNOW
It was time to conquer the Ancient Cistern and purify my blade … or at least purify it a little bit. The level design this time was pretty amazing and I was impressed with how varied the different sections of the temple were.
You can see that it includes water and a huge statue in the center with some wheels. That’s actually just the surface of this entire thing, and below you will find …
… THE UNDEAD!
Well, they’re cursed, and they take quite a beating, but it is an entirely different area with its own art direction and puzzles and … undead enemies! I liked it. It’s all purple-y and stuff.
It’s a great design and varied as well. The whip that you receive opens up a lot of new possibilities (including grabbing the tails of some birds, bringing them close enough so that you can slash at them), and I’m excited to keep going ahead.
I died again during the boss battle, mostly because I made some mistakes at the very beginning. Playing through it a second time was much simpler, and wielding its own weapons against it was satisfying.
I now have an updated sword, a new shield, learned a new song, and am heading back to the desert to take on the next trial and get this show on the road!
Onward!