The Beauty of Downloads

Richard George posted an article over at IGN titled Nintendo’s Downloadable Dilemma and I think he has definitely nailed some reasons why things on the Wii right now are just … terrible.

I am working through The Legend of Zelda: Ocarina of Time on the Wii Virtual Console right now and having a lot of fun, but Nintendo could do so much more to really push things forward. The idea that I don’t have an account attached to my purchase scares me a little bit (even though I’d pay again for the 3DS remastered version of Ocarina of Time) because if my Wii dies, I lose my content as well.

Apple and many others have this right (or have gotten to the point where they have this right). They tie your purchases to your account and you can download your purchases on new hardware and even your current hardware if you accidentally remove it.

Really, that’s the only way to go.

There is a lot that Nintendo needs to fix with the Wii U, but the connectivity aspect along with downloadable content is one of the glaring miscues that really hasn’t been addressed.

Review | The Legend of Zelda: Skyward Sword

Released in November 2011, The Legend of Zelda: Skyward Sword is already viewed as one of the best Zelda games, one of the bet Wii games, and an exquisite close to the Wii’s life as Nintendo’s primary home console.

This isn’t going to be a long review, but I’ll break it up into categories mainly so that I can keep my own thoughts in order. At the end, I’ll give it some sort of score … I’m not exactly sure how I’ll handle that yet.

Skyward Sword

 

Presentation

This is a Zelda game, so you’re not going to see anything that new here. You do have an overlay of the Wii Remote on the side of your screen so that you know what is mapped to what, but you can turn it on-or-off to varying degrees, which is quite nice. It does obscure a good amount of your screen, so after you get used to the control scheme a little more, you might want to turn it off.

One thing Skyward Sword has is a lot of cut scenes of varying length. It can be a short cut scene such as falling off of an island or a longer one that is used to really flesh out some of the story. Nothing, that I know of, is pre rendered but they are there and it is an integral part of what makes the game feel a tad more epic than some in the past.

Of course, it also means that some of your time is used watching cut scenes.

Controls

This is really where Skyward Sword differentiates itself from Zelda games of the past. The Wii Motion Plus is required and is used to great effect to challenge you to use few sword strokes to take out differing opponents. There is an encouragement to not just “waggle” the Remote around like in Twilight Princess or smashing buttons in the past. You’ll want to be deliberate with your slashes and thrusts in order to make sure you are not wasting energy.

Overall, it is very effective and works seamlessly. You will want to be cognizant of times when it isn’t registering correctly and calibrate the Wii Remote, but I probably had to do it an extra three or four times through the 40+ hours I played the game. I don’t consider that excessive.

You also use the Remote’s ability to register that you are twisting it for controlling both your swimming and flying, which can sometimes seem a little fiddly. That part took the most time and was the most frustrating. Otherwise, the controls are responsive and almost perfectly tailored for the Wii.

Graphics

Only Wind Waker could be considered more stylized than Skyward Sword. This game strikes an awesome balance between Twilight Princess and Wind Waker. Colorful and vibrant, but based on reality, it is a style direction that, to me, seems uniquely tailored for the Zelda universe. Extremely well done and makes for some breathtaking environments for you to explore.

Now, this is not the Playstation 3, so nothing is in HD and you will see lower-quality textures and a few spots where there is a slowdown in the frame rate, but we are talking about the Wii here. You didn’t buy a Wii for HD graphics (and I’m hoping the Wii U can really bring Nintendo into HD gaming), so I’m sorry if you are disappointed.

Overall, probably the most beautiful Wii game you will be able to buy, which is fitting because this might be the last Wii game you are ever going to buy.

Sound

You will finally find the first orchestrated song in the Zelda series in Skyward Sword. It’s the main “Sky Theme” (or whatever it is called) and it is good. The soundtrack is, of course, top-notch but also subdued at the same time. Some old standbys will be back, but there is a lot of new music in this game.

The sound effects are great as well, but there is nothing here to really talk about that hasn’t already been said about a Zelda game before. The new thing was the orchestrated piece, and while only used sparingly (compared to many other new games), it is a step in the right direction.

Once again, no voice acting, so stop griping about it. If you were expecting it, I really don’t know what to say to you.

Story and Gameplay

I mentioned above that this story feels more epic, and it does. I can’t really put my finger on exactly why, but I think it is all of the references to what is the “future” (or past Zelda games), and how this game tries as best it can to setup why things happen in the Zelda universe the way they do.

You interact with some unique characters along the way and get to know a few of them rather well (if you so choose). You explore the sky, heading down to the earth in only pre-defined areas but they are huge areas to explore.

You explore a vast forest, travel underground, get hounded by zombies, explore volcanoes, take to a sand sea (literally), and travel through time. Each area isn’t so much like Hyrule Field of the past where you just try and get to the next temple than a temple unto itself with unique puzzles and abilities you will need to master.

Many of the puzzles force you to use more than one of your items so you consistently come back to old items where in the past you might have just as well discarded them from your inventory to free up some space.

Overall, it is like The Legend of Zelda Plus. Everything you remember, plus some more goodness on top. I’m not really going to get more into the story because it would ruin some of it for people.

Intangibles

It’s Zelda. What more is there to say?

This is an origin story, and because of that, I like it even more. This isn’t Phantom Menace origin story, this is more Batman Begins.

Take that as you will.

Gripes

Can we finally get a fast text option for scrolling text, or an option to turn off help prompts from our companion (this time Fi). Most of the time it is okay, but sometimes you would rather just toss Fi out completely. One option would be for voice acting and then subtle subtitles for her help so that you could keep playing while she drones on about how to push a block.

The fast text is another one that should be reexamined. Text is slow, there is no doubt about it, and being able to either zip through it or skip sections completely would be greatly appreciated. The twentieth time I visit the Potion Lady is not the time to be telling me how to buy a potion.

The Trials, oh The Trials, could have used a little more variety. They are pretty much the same mission four times over just in different locals. Luckily, after the first, at least you know what you are doing, but some more variety there would have been nice.

There are some smaller gripes as well (and Phil could probably list many of his own), but they are really nothing. Also, nothing above really takes away from the game at all, but I needed to find something.

Conclusion

First off, just go and play it. I still hold that this is a most excellent game, and as always your-mileage-may-vary, but I think you still need to play it if only so that you can see what motion controls can really be like and what they can ad to the gameplay mechanics for a given game. I can only hope that the general gameplay mechanics will be copied in many other adventure games because I really think that they translate well, even with the rudimentary Wii hardware.

Go and play it. Try and enjoy it because I’m going to probably be raving about this game for a very, very long time (so you are going to have to bear with me). Where does Skyward Sword sit in the overall history of Zelda games? I can’t make a definitive statement on that yet, but the fact that my mind is “OK” with Skyward Sword being mentioned as the greatest Zelda game ever has me encouraged.

Ocarina of Time was the unquestioned best Zelda game ever for many people, including myself, and Skyward Sword, at the very least, approaches that game without hesitation. If you’ve enjoyed the 3D Zelda games at all, you owe it to yourself to at least play through it at some point in your life. I recommend it sooner rather than later.

Verdict

Play. Now.

Video Game Legacies

I started The Legend of Zelda: Ocarina of Time last night on the Virtual Console and worked my way through the Great Deku Tree in under an hour. From creating my saved game through the first temple in under an hour. It was quick.

Great Deku Tree

Don’t worry, I’m not going to go into a day-by-day diary of my play through of Ocarina of Time because this is going to take a long time not because the game is long, but because I’m going to be taking huge breaks and probably playing through only when I have a spare hour and nothing I want to get into.

So, this is not Skyward Sword.

What I want to briefly bring up for discussion is a thought I had last night working through the first 3D Zelda.

Why did the game move so quickly at the start? Sure, Navi was an annoying distraction every time you would try and do something new, but you moved quickly from waking up to an annoying fairy to beating Ghoma in the Great Deku Tree and getting to the next part of your quest.

As another example, Skyward Sword took me close to five hours to get to what might be considered a comparable place. This isn’t a knock against Skyward Sword (still thinking it is my favorite Zelda game ever … but not enough time between beating the game yet), but an honest question about why Ocarina of Time is so much quicker than Skyward Sword.

What I came up with in the shower this morning was that Ocarina of Time had no legacy behind it which the game needed to “live up to”. A Link to the Past was decidedly a last-generation title (being 2D and all), but Ocarina of Time didn’t just usher in the first Zelda title on the N64, it was really the first true adventure game in 3D period and set the standard by which all other games would be judged (my opinion here).

Because of that, Ocarina of Time was freed to be the best game it could be without really needing to live up to the past because you couldn’t really compared the past to the present (1998).

However, ever since then, each Zelda game has carried the weight of Ocarina of Time with it, along with adding new legacies along the way.

That’s just off the top of my head. I didn’t even include Ocarina of Time because I really don’t have enough time (or patience) to list everything.

That’s a lot of legacy, and each one was under the pressure added from all of the past ones.

I think that can sometimes slow things down a little bit because you are pressured into trying to maybe squeeze in more than last time and yet incorporate all that has come before.

Just some thoughts I had this morning.

As a closing thought, the control scheme for Ocarina of Time and Majora’s Mask was definitely tailored toward the N64 controller. The Classic Controller Pro is an okay controller, even lacking rumble, but the location of the analog sticks are somewhat problematic. I don’t have the option of using a Gamecube controller on my Wii, but it would be an option to look into if only to have the analog stick in a better place.

Still a great game.

Skyward Sword Diary

No one is interested in this, but I’ll just go ahead and compile links for all of my entries while paying Skyward Sword. Do with this as you will.

As usual, there are spoilers throughout all of the posts, so be wary. I had a ton of fun playing the game and it was a good exercise for me to write every day I played about the game. Thanks!

Skyward Sword Day 13: The End

I did it.

SPOILER WARNING: DO NOT READ ON IF YOU DO NOT WANT TO KNOW

I finished up yesterday with the trial left and it went by pretty quickly. Nothing really noteworthy there. After, you receive a stone that you need to place somewhere to open up the path to the Triforce.

Remember WAY BACK in the beginning when someone said they were wondering where the partner to that eye in that one bird statue was? Yeah? This is that stone. Put the stone in the bird and then open up the Sky Keep.

The Sky Keep is one of the most interesting temples you will ever take part in. Just keep at it and if you want a hint: you will want to place the initial tile in the lower left to make it easy on yourself. That helped me initially for the last space for the Triforce.

Triforce

After some nice exposition it ends up that … no … your wish for Demise to be destroyed is not enough. You now need to head into the past and stop Ghirahim from reviving Demise there (oh, he also took Zelda).

You head through the Gate of Time, talk with Impa (who was caught off guard) and then head out to find that you need to slice your way through a TON of enemies in order to get to the bottom of the area and take on that loser.

The enemies are easy, but it is a fun romp to the bottom of the area. It is there that you meet Ghirahim for the final time. You also find out that the guy is actually Demise’s sword. How’s THAT for strange. He was also dancing around Zelda for a little bit … a strange guy.

The battle is varied but after the first death (I just can’t get through this thing without dying) you will figure out what you need to do, but as long as you don’t blindly slash away at him you should get past this pretty easily.

Sadly, it is too late, and Demise has been revived. He’s not quite completely “there” yet, so he will wait for you to come and battle him in his own realm. You can now save and then go and meet him when you are ready.

Make a copy of your save file now so that you have the option of going back and finishing any side quests you want later.

Now, it is time to finish this.

Demise

As you can already see, this is one mean dude. He essentially pulled his blade out of Ghirahim and now you need to battle him.

The whole boss battle is all sword play, but you need to be able to dodge his attacks and counter with your shield in order to get in your strikes. Make sure you have some fairies, heart potions, and/or revitalization potions handy for at least the first run-through just so that you can make some mistakes as you figure out what is going on.

It’s a fun battle, and I like the fact that Demise is not going to move fast or really throw any tricks at you … it fits his personality. You can also see how this ties together with the ever-present triangle of Link/Zelda/Ganon (just look at that picture).

Sealing Demise

However, he WILL fall. Link WILL land the killing blow. Demise WILL be sealed away in the Master Sword and, finally, you WILL watch the end all the way through.

You have to.

At the end of everything, after some touching scenes, you will finally be treated to the final screen.

I’m going to be taking a break (really, this time I am) from playing video games. I have plenty of other work to do. However, I will be writing a short review of Skyward Sword in the near future and will update my ranking for the 3D Zeldas too.

I will end with this: Skyward Sword is, at the very least, the finest video game I have played since at least Ocarina of Time. That’s all I’m going to say. It is an amazing game and I recommend it highly to anyone who even thinks they might be interested in it and many who might not even consider it.

The. End.